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Hardcore Gamer Resource Kit
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WOG.M50
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Text File
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1995-02-12
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5KB
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148 lines
rem ╔═══════════════════════════════════════════════════════════════════════╗
rem ║ COMMAND DEFINITION FILE TEMPLATE ║
rem ║ For:_Wings of Glory By Origin________________________________________ ║
rem ║ ║
rem ║ Created For: ThrustMaster By Craig Allen_____________Date:_2/11/95___ ║
rem ║ ║
rem ╚═══════════════════════════════════════════════════════════════════════╝
~╔═══════════════╗
~║FLIGHT CONTROLS║
~╚═══════════════╝
EngineOn = 1
EngineOff = /N `
ThrottleUp = =
ThrottleDown = -
MinThrottle = 1
MaxThrottle = /N 0
CruiseThrottle = 7
BlipEngine = /N e
ThrottleBlipper = /P /N ` /R 0
LeftRudder = ,
RightRudder = .
MaxLeftRudder = ALT ,
MaxRightRudder = ALT .
CheckAirSpeed = s
CheckAltitude = h
CheckDamage = d
CheckBullets = w
CheckBombsRockets = DLY(200) SHF w
CheckStatus = /T w SHF w /T s /T h
~
~
~╔══════════════╗
~║VIEW COMMANDS ║
~╚══════════════╝
LookFront = /N F1
LookBack = /P /N F5 /R F1
LookLeft = /P /N F3 /R F1
LookRight = /P /N F4 /R F1
PanUp = UAROW
PanDown = DAROW
PanRight = RAROW
PanLeft = LAROW
PanFront = KP5
View_External = F6
View_ExtIntToggle = /T F6 /T F1
View_Chase = F2
View_Overhead = ALT F7
View_Target = F7
View_WeaponPath = F10
View_WeaponsLoadout = ALT w
View_VictimToggle = F9
View_CockpitOnOff = c
~
~
~ Page 1 of 2
~╔════════════╗
~║COMBAT VIEWS║
~╚════════════╝
SelectGroundDetail = SHF c
SelectNearAirTarget = t
SelectFarAirTarget = SHF t
SelectNearFriendly = ALT t
SelectFarFriendly = {SHF ALT t}
SelectNearGrdTarget = CTL t
SelectFarGrdTarget = {SHF CTL t}
DeselectTarget = {CTL ALT t}
PadLockView = /N y
SE5aLewisGunView = /T l /T F1
ZoomViewIn = [
ZoomViewOut = ]
~╔═══════╗
~║WEAPONS║
~╚═══════╝
PumpTrigger = DLY(100) SPC DLY(100)
SqueezeTrigger = SPC
FireRocket = r
DropBomb = b
DropBombFireRocket = b r
SwitchSE5aGuns = g
~
~╔══════════╗
~║NAVIGATION║
~╚══════════╝
MapDisplay = n
AutoPilot = a
TimeBurst = TAB
CompressTime = {SHF TAB}
~╔═════════════╗
~║MISCELLANEOUS║
~╚═════════════╝
OptionScreen = ALT o
MusicOnOff = /N CTL m
Pause = /P /N p /R p
GroundDetailToggle = /N SHF c
~╔════════════════╗
~║WINGMEN COMMANDS║
~╚════════════════╝
BreakAndAttack = ALT b
ReturnToWing = ALT f
~╔══════════════╗
~║SPECIAL MACROS║
~╚══════════════╝
rem NOTE: You must use either analog throttle or digital throttle, but not
rem both. Some flight sims support both methods of throttle control. The
rem following information should help you to decide which method to choose.
rem
rem In order to use analog throttle with the FLCS, simply delete any
rem reference to 'THR' in your B50 file. Digital throttle is specified as
rem follows:
rem
@DigitalThrottle = THR 2 10 1 1 2 3 4 5 6 7 8 9 0 0 BTN MT /P /N ` /R 1
rem
rem The '@DigitalThrottle' macroname should be used with flight simulators
rem which use characters generated from the keyboard to control throttle
rem response. Flight sims which use digital throttle fall into one of two
rem categories - they either use a certain character (usually '=' or '+') to
rem increase throttle and another character (usually '-') to decrease
rem throttle, or they use a set of sequential characters (usually '1' thru
rem '9') to increase and decrease throttle. Which type of flight sim you
rem have dictates whether you specify a '1' or '2' after the 'THR' parameter
rem shown above. Flight sims which use continuous keypresses of a single
rem character to increase or decrease throttle should be specified as
rem 'THR 1' and sims which use sequential characters require 'THR 2'.
rem The remaining parameters (b thru i) are used as follows:
rem
rem b = number of throttle steps to reach full throttle
rem c = number of afterburner steps (use '0' if none)
rem d = throttle increase character (THR 1) or sequence of characters
rem from min-max throttle if THR 2
rem e = throttle decrease character, if THR 1, or sequence of
rem characters used in afterburner, if THR 2
rem
rem The remaining arguments [f g h i] only apply to THR 1 simulations:
rem
rem f = character that enters afterburner
rem g = character that exits afterburner
rem h = character that increases afterburner
rem i = character that decreases afterburner
rem